Structures
All of these can be turned off together with the structuresContentEnabled setting, and (except the Dead Sea shipwreck and Enchanted Village) each is also tied to its wood set's toggle. Chances below are the base chance per chunk, before the templateChanceMultiplier setting scales them.
Villages
| Village | Biome | Chance / million |
|---|---|---|
| Bayou Village | Bayou | 3200 |
| Deciduous Village | Deciduous Forest | 3200 |
| Deciduous Village (Seasonal) | Seasonal Deciduous | 3200 |
| Lake Village | Great Lakes | 3200 |
| Orchard Village | Orchard | 3200 |
| Quagmire Village | Quagmire | 3200 |
| Red Village | Red Desert | 3200 |
| Salem Village | Whispering Woods | 9500 |
Bayou, Lake and Quagmire villages sit over the water in their biome. The others sit on grass.
Other buildings
| Structure | Biome | Notes |
|---|---|---|
| Ancient Outpost | Ancient Forest | Chance 3000/million. |
| Bayou Witch Hut | Bayou | Chance 3500/million. |
| Cypress Tower | Cypress Swamplands | Chance 4000/million, placed over water. |
| Enchanted Village | Enchanted Forest | About a 0.3% chance per chunk. Can appear underground as well as on the surface. Needs the glowcane wood set enabled. |
Dead Sea Shipwreck
Found only in the Dead Sea. Each wreck is one of three styles picked at random - a small sloop (40% chance), a larger cog (30%), or a wreck crashed into a rock spire (30%) - and only appears where the sea floor is level enough for the whole hull.
- The main hull may contain a Chest.
- The shipwreck may contain a Crate.